There are a number of Event dispatchers that you can subscribe to.

All event dispatchers are located on the BPC_DamageSystem component.

The below list details when each event is dispatched:

  1. Damage Applied

This triggers when damage is applied to a character

  1. Dead

This triggers when a character is at or below 0 HP

  1. RadialBurst

This triggers when AoE radial hits are applied (regardless if it hits a character)

  1. HealingApplied

This triggers when healing is applied to a character

  1. BlockDamage

This triggers when incoming damage is blocked

Example Usage